It was kind of hard to miss, but last night Apex Legends season one was officially announced, with details finally shared on how the battle pass would function and the sort of rewards it would provide.

In the hours after its unveiling, however, many on the Apex Legends subreddit have expressed disappointment in the battle pass. The main complaints seem to centre on a lack of interesting content: particularly the abundance of badge and tracker rewards and an absence of legendary skins at high tier levels.

Shortly after its initial announcement, Respawn added another blog post to clarify the “battle pass season one philosophy”.

“You’ll notice the first version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground,” the blog post states. “While we think there’s really cool design space in quests and challenges for future battle passes, we wanted the initial version to allow our players to just play and learn the game.”

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